How to Make Fco Installer Run Again

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  1. mando69

    mando69

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    V1.2 Release!

    Taking a break from this mod, I satisfied my Fallout New Vegas withdrawals by finishing a complete playthrough in tandem of finishing v1.2

    Fixed more pink faces and improved a lot of the NPC'due south. The amount of time shuffling betwixt GECK and In-game and so staring at the NPC for minutes to make sure information technology looks right is tiresome.

    I think I've covered all NPC'south at present except the masked ones during the Hoover Dam battle. Praetorians in Lanius' campsite were the simply NPC's with exposed faces and so those were improved. Only at this betoken in the game, these NPC'southward are such gun fodders that it's inappreciably noticeable improvements (all the same planned for ane.iii though).

    one.3 won't be out for a looooooong time just information technology'south planned to take a patch for Dauntless New World, I want to tackle this patch differently as I don't want it to but be irresolute the NPC phonation record. I desire to adapt Brave New World's NPC design to use FCO v3.01 assets and ameliorate match the new voices to the faces.

    Goobye for now!

  2. Majorman86

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    I honey this mod! It'due south essential for all FCO users. It even covers Grecks who I thought was impossible to convert. Great job!

    I had an effect with Roberts' Males though and it was driving me crazy. I know that this modern was not designed to work with Roberts' Male person Bodies right off the bat and it turns out that textures for african raiders provided with this mod accept the vanilla UV mapping and are incompatible. Subsequently reading a lot of information on the topic of torso mods, I have solved my outcome (and now I know that UV Mapping is a affair to kicking). So I have prepared a brief education on how to run FCO with Body Replacement Mods for Dummies:

    Here'southward a guide on how to install this mod and trunk replacers (Robert's Males and Type 3) with Modern Organizer:
    Footstep 1
    Download FCO three.0 (https://www.nexusmods.com/newvegas/mods/54460/?tab=files). It comes with a FOMOD Installer, then choose the following:
    Addon: (optional) Select Animated Sweat Outcome. Warning: DO NOT select Glowing Ghouls, it has been reported to cause problems;
    Teeth Textures: Select whichever you prefer;
    Options: Choose Hair Textures and (optional) ENB Hair Meshes Only in case you plan to use an ENB. Exercise Non install Rober'south Patch at this step.
    >>Click Adjacent
    Patches (optional): if you have any of the mods listed here, select the relevant patch.
    NPC Addons (optional): if you apply any of the NPC mods listed here, select the patch accordingly. Alarm: DO NOT Select On Holy Service Bound.
    >>Click Install

    Step 2
    Download and install FCO 3.1 from the "Updated Files" section. When prompted cull "Merge" to allow information technology to overwrite FCO three.0 that you installed in the previous step.

    Step 3
    Now double-click on Fallout Graphic symbol Overhaul in the left pane of Mod Organizer and go to the "Optional ESPs" tab. FCO's installer is broken and no affair what you selected during the installation process, it will always install "FCO-Russell.esp" and "FCO - OHSB NPC Edits.esp" as part of the bundle. Move "FCO - OHSB NPC Edits.esp", "FCO - NPC Changes.esp" and (optional, if you don't use Russell NPC mod) "FCO - Russell.esp" to Optional ESPs.
    Footstep 3a (optional)
    ONLY IF yous want to apply the Animated Sweat Effects: right-click on Fallout Graphic symbol Overhaul and cull "Open up in Explorer". Look for a file named "FCO - Animated Sweat" and rename it to  "FCO - Animated Sweat.esp".

    Footstep 4
    Now install FCO - The Last Few Edits equally a dissever mod in Mod Organizer (i.e. DO NOT overwrite FCO).

    Pace five
    (Optional Patches): Under "Optional Files" select the patches you need for your setup. The YUP patch is highly recommended, every bit I consider YUP to be a must-take mod for any setup.
    Warning: the YUP patch is bundled up with JSUE and Mojave Raiders Patches. If you don't use those mods, don't forget to move them to "Optional ESPs" or your game will crash.

    Pace vi
    Go to FCO Bugfixes (https://www.nexusmods.com/newvegas/mods/61357?tab=files) and download FCO-Robert'due south Ready. Install it every bit a separate Mod in Mod Organizer (Name it FCO - Roberts Compatibility Gear up) and make certain information technology is placed after FCO and FCO The Last Few Edits on the left pane of Mod Organizer.
    Step 6a (optional - I don't know if information technology is really needed, but doesn't hurt installing)
    Download FCO Master Fix from FCO Bugfixes. Install information technology in the same folder equally Fallout Character Overhaul and when prompted by the installer choose "Supersede"

    Stride 7
    Install Robert's Male Body FNV (https://www.nexusmods.com/newvegas/mods/54731). The main file covers only the base game, so make sure to download the DLC content replacers listed under the "Optional Files" section.

    Stride 8
    Install a female body replacer. I use Blazon 3 (a carve up modernistic for the base game and all DLCs:
    https://www.nexusmods.com/newvegas/mods/34825,
    https://www.nexusmods.com/newvegas/mods/41884,
    https://www.nexusmods.com/newvegas/mods/40595,
    https://www.nexusmods.com/newvegas/mods/42952,
    https://www.nexusmods.com/newvegas/mods/44034)
    NOTE: Any female trunk bsed on Type three should, in theory, work right out of the bat (T6M and Type 3M come to mind).

    Step 9 (optional)
    Get yourself a drink; we're done with the installation.

    Compatibility issues:
    Now make sure that the mods are ordered correctly. On the left pane the club should be:
    ---
    FCO
    FCO The last Few Edits
    FCO - Roberts Compatibility Fix
    ---
    Robert's Male Bodies
    Type 3 Female person Bodies, etc.

    Run Loot and check the guild of the plugins on the right side of Modernistic Organizer. It should exist:
    -----
    FCO-Principal.esm
    ----
    FCO - The Last Few Edits.esm
    ----
    YUP - NPC Fixes.esp
    ----
    Roberts_NewVegas.esp
    FCO - The Terminal Few Edits.esp
    FCO - The Last Few Edits - YUP Patch.esp
    FCO - Roberts Patch.esp

    It is highly recommended to create a Bash Patch when you lot stop modding. It will comprise nigh all FCO patches, freeing up plugin space.

    BONUS - Authority Glasses Ready (actually acquired past YUP, simply anyaway):
    Run FNVEdit. Make sure that all your active plugins are thicked in the pick screen. Once FNVEdit loads, go to the FormID tab in the upper left corner and write "0011F881". Press Enter. The right pane should visualize data for authority glasses. Expect for an entry named "Male Biped Model". One time you find it, employ your mose to drag the entry from the first column (FalloutNV.esm) to the right, replacing the data in all other cavalcade that appear to the right. When done, close the program and choose to "Salve Changes" when prompted.

    1. m5lites

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      good post, thanks for the effort. only affair I would recommend is type4 torso over type3 as it animates much more naturally, t3 tin be a mess

  3. ConeOfCinder

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    I'm having problems with certain NPCs (tribals from the HH DLC) having double irises. The only mods that I have that affect LFE are Type4 body replacer and improved male person torso mesh of which I also tried changing the priority in the left pane but zilch happens.
    If anyone has a suggestion for this consequence so I would be very grateful.

    1. ConeOfCinder

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      Viscous

      EDIT: found the cause. Information technology was due to Type4'due south plugin on how it directed the eye nifs to DLC NPCs. I stock-still it past redirecting and then if anyone is interested then tell me.

    2. LDPrime

    3. ConeOfCinder

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      The issue is pretty easy to fix if you know how to get through xEdit.
      https://ufile.io/gymfmk0o
      *Tell me if it works or non, I don't apply T4 bodies anymore and and so had to dig information technology upwardly from the bin

  4. jreaper87

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    if yous have to follow a process like this is on a college curriculum to get working right, it's not worth it.

    incorporate this into FCO and reboot that mess of a mod,  or give up... is what i say.

    i spent too much time and endeavour trying to get FCO to work for it to ever be worth information technology, for some textures.

    downloaded https://world wide web.nexusmods.com/newvegas/mods/71556 and information technology works right out of the gate, without messing with ini, archive invalidation and tracking my steps like i'k sherlock holmes.

    i respect what you lot're trying to do here, simply it's merely not worth it for all the trouble involved in trying to become FCO to piece of work in 2022.

    1. Avolnall

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      Really? I've never found information technology much difficult to install FCO.
      I just install three.01, this bugfix mod and Last Few Edits too as any patches over it and information technology's always worked fine for me.

    2. mando69

      mando69

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      I could incorporate and make this an official FCO update, although there are permission bug.

      And then again, I can't really ask permission to integrate or takeover original FCO as their squad is mostly inactive/unreachable. So it's going to be a separate mod until the original FCO modern authors reach out for this to be included.

  5. Wittekop07

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    I'k pretty sure the tld patch is outdated with the newest version because it makes my game freeze when loading the main card.
    Is there any gamble you tin can update it ?

    1. szandor81

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    3. lastR4NG3R

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      Yeah, I was wondering why my game wasn't loading. Hopefully, we'll get an update soon.

    4. Avolnall

    5. mando69

      mando69

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      Thanks for the update, I haven't really had time and interest to work this patch.

      TLD gets updated quite oftentimes.

  6. LDPrime

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    Viscous

    I take used this mod without whatever problems in the by, but  I tried booting upwards a new game recently and I have exhausted everything from disabling all my mods to patching in the GECK, FNVedit and checking the .ini files but for some reason my character's confront keeps reverting back to vanilla and I am very dislocated. I take heard that FCO is incompatible with the new version of NVSE. Would you know anything about this, because I'thousand scratching my head rn? The simply affair I tin can think of is maybe there's some scripted mod that might exist conflicting because my load order was working fine a few months ago.

    Edit: Resolved the issue. There is a soft incompatibility with Race Menu Preset atm when referencing modded races which FCO falls under. It can be bypassed by selecting race of the preset prior to loading it but have non tested it. I am very impaired.

  7. CatcherLuLu1

  8. Avirea

    Avirea

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    Editx5: I think I fixed information technology. So what I did was downloaded Fallout Character Overhaul version three.00 through vortex, then did the aforementioned for the three.01 'patch' I then right clicked on the FCO mod in vortex and opened file location. I clicked back past ane (in the address bar for file managing director, so 'mods') double clicked on the FCO version 3.00 to open up it, high lighted everything and right clicked copy. I then went back and right clicked "paste" on the FCO version iii.01. I and then set Vortex to have FCO iii.01 as the modern to use. Idk if that is what we were supposed to do, or if we were supposed to create a merged / bashed / smashed / whatever patch for it, because it was not stated in the instructions I assumed just downloading it through Vortex would have information technology work.

    Editx6: idk wtf I did, I must have clicked something because everyone else but my Willow follower (mod companion) has pink rima oris again >_>

    READ THE ABOVE EDITx5 FOR HOW I GOT It TO WORK FOR ME WITHOUT THE Red ( ! ) OR PINK Mouth ISSUE, READ THE Beneath IF IT DOES Not TO Make YOURSELF Experience BETTER THAT YOU ARE NOT Lonely IN TRYING TO GET It TO WORK PROPERLY, GOODLUCK!

    Your guide to install could be a bit amend worded, because I followed it exactly (step past step) and now I am getting a bunch of crimson ! for graphic symbol models.

    Edit: And so having it equally FCO iii.0 instead of 3.01 has the character models with the proper skins (For standing my playthrough from where I currently am at.) I am going to endeavor a new game with it at 3.01 and the FCOnpchanges esp turned to off every bit suggested in the guide for instillation to encounter if I become any reddish!

    Editx3: I installed FCO iii.01 with the vortex installer idk if that has anything to due with the issues. and by step by step for following the instructions i I did what it said minus 're-create the annal' considering I have no thought wtf that means and vortex should have already 'installed' everything correct? which is why you said "relieve yourself some headache" right?

    Editx4: Yeah so idk whats going on, there is no longer a 'mismatch' of colors, but at that place is a articulate divergence betwixt the heads and the bodies in terms of textures for many npc's.  Some NPC's like Willow (modernistic npc) and Cass are fine, but others similar Boxcar in Nipton you can clearly see the difference in skin particular.

    Idk, I tried it both through vortex and manually, each one with 3.01 has red ( ! ) on npc's simply way to utilize this edit matter without it is to have iii.00. so idk wtf is going on.

  9. LDPrime

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    Mucilaginous

    Going over these edits in FNVedit, I'chiliad noticing that you added ii sets of eyebrows to many unlike NPC'southward. I'm but wondering what your reasoning was for doing this? Does it make it easier to run across or fix some other effect related to the avails? I'm not experiencing any bugs, I'one thousand but making my own FCO patches and was just curious. Thanks.

    Edit: I fixed the result. Was being caused past an unrelated plugin.

  10. ikis

    ikis

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    Hello! I was just wondering that practise you lot take an idea that when's the next patch happening? I really wish that this would work properly with brave new world :) Awesome work even so! Cheers!

  11. ConeOfCinder

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    Hullo mando69, is it possible to apply FCO three.03 (https://www.nexusmods.com/newvegas/mods/64818?tab=description) instead of the original FCO past Drumer?
    It's because the three.03 offers further DLC edits like for the Marked Men so if you could answer my query I would be really thanful.

    Adept-bye

    1. mando69

      mando69

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      Viscid

      Not 100% sure just it should work since I don't replace any of the original FCO masters which 3.03 replaces. You tin apply any additions and trunk modernistic support that 3.03 has on top of mine, just load my .esm and .esps later if yous want to use my mod's face up edits.

      The thing I'thou not 100% sure about is if 3.03 changes anything like file locations or file paths that might crusade missing textures and stuff and so yous'll accept to detect it out equally yous play.

  12. DarkPopulous

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    Does this modern accept any issues with xNVSE? I run across lots of comments from people on the original FCO mod page saying that information technology's breaking their games and it's not uniform with xNVSE. I'm hoping it isn't the same case with this modernistic too :(

    Also obviously the master modernistic installs Glowing Ghouls regardless of if yous choose non to or not. The problem with that is that Glowing Ghouls causes relieve bloating.

    1. Majorman86

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      Gluey

      Works fine with xNVSE. Glowing one effects demand a separate plugin to piece of work. If you don't have the esp in your load order, it won't  work and won't cause save bloat.

    2. mando69

      mando69

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      Viscous

      Won't cause any problems, I don't use any scripting and so not sure how xNVSE will bear upon my mod. I ever but remove the Glowing Ghouls plugin after installing to make sure zip from it gets loaded.

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